
On the flip side, however, this means that once you do get used to the controls and interface, which can take hours, ultimately it’ll all make sense (either that, or you’ll have internalized its bizarre and perplexing lack of logic). Romance of the Three Kingdoms actually suffers from UI paradigms and concepts that have been slowly added to it over the 35 year history it has had, which means there are a lot of things it is doing that make total sense to those in the know – and no sense to those not.

There are menus upon menus, and controls that are bizarrely hard to come to grips with, but there is a method to the madness, to be very fair. Even something as simple as the confirmation button can change from being Triangle and Square within the same action, just at two separate levels (and most actions in the game require you to confirm things at least twice, which means you better get used to remembering when to press which button to proceed).

There are menus and submenus, nestled within one another, mapped to all sorts of unintuitive button presses, and flagrantly disregarding some of the most basic rules of interface design (what is the option in the menu you have selected, the one highlighted in black, or the one in white? Have fun figuring that out, and hopefully you don’t wreck your military as you struggle with getting a handle on this extremely basic UI element). "There are menus and submenus, nestled within one another, mapped to all sorts of unintuitive button presses, and flagrantly disregarding some of the most basic rules of interface design."Īnd it’s pretty bad, honestly. This being a console first game means there is little excuse for the interface to be as bad as it is.
#Romance of the three kingdoms 13 review Ps4
However, in an era when we have seen games successfully make the jump to consoles with fine tuned interfaces designed to keep things quick and moving, Romance of the Three Kingdoms started life as a PS4 game, and was then ported to PC as well for the western release. To be perfectly fair, strategy games have labyrinthine interfaces, that can be hard to adapt to the limited inputs consoles provide. The biggest stumble the game makes, in my opinion, is the interface. Indeed, as a long time fan of strategy games, Romance of the Three Kingdoms left me feeling quite cold in a lot of ways. My appreciation for Romance of the Three Kingdoms 14 borders more on academic than anything else. I say thankfully, but that in and of itself should not be construed as an endorsement of quality, or stamp of approval.
#Romance of the three kingdoms 13 review series
It’s a rich, unbroken history, but one that the west has flat out not had the chance to experience much – for a confluence of reasons, Romance of the Three Kingdoms games have had few releases outside of Japan.īut the fourteenth (yes, fourteenth) game in the series is available now, and it’s come to the west, thankfully enough.

Yet the west has missed out on an extremely prolific chapter in the history of strategy games – Koei’s Romance of the Three Kingdoms series is a turn based strategy and tactics series, going back almost four decades now. Strategy games using historical settings are nothing new, and turn based strategy games with historical flavors even less so.
